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Initialization

Products: Video Capture SDK .Net, Video Edit SDK .Net, Media Player SDK .Net, Media Blocks SDK .Net

All SDKs contain Windows-only DirectShow-based engines (like VideoCaptureCore) and cross-platform X-engines (like VideoCaptureCoreX).

X-engines require additional initialization and de-initialization steps.

SDK initialization and de-initialization for X-engines

To initialize SDK, use the following code:

VisioForge.Core.VisioForgeX.InitSDK();

To de-initialize SDK, use the following code:

VisioForge.Core.VisioForgeX.DestroySDK();

You need to initialize SDK before any SDK class usage and de-initialize SDK before the application exits.


Visit our GitHub page to get more code samples.