Skip to main content

Installation in C++ Builder

Step 1: Download the SDK

Download the Media Player SDK from the product page.

Step 2: Install the SDK

Run the downloaded file and follow the installation instructions.

Step 3: Add the ActiveX control to the C++ Builder

C++ Builder 5/6

Click the “Component → Import ActiveX Controls” menu item.

screenshot 1

Select the “VisioForge Media Player SDK” item. Click the “Install” button to import the ActiveX control.

screenshot 2

Click the “Yes” button.

screenshot 3

ActiveX control is successfully installed. Click the “OK” button.

screenshot 4

Now, you can use the control in your project.

SDK has x86 and x64 versions. You can use the x86 version in 32-bit projects and the x64 version in 64-bit projects. We suggest using the modern version of C++ Builder because the outdated version of C++ Builder may no longer be supported.

C++ Builder 2006 and later

Create the new package.

screenshot 1

Click the “Component → Import Component” menu item.

screenshot 2

Select the “Import ActiveX Control” radio button. Click the “Next” button.

screenshot 3

Select the “VisioForge Media Player SDK” item. Click the “Next” button.

screenshot 4

Select the package output folder. Click the “Next” button.

screenshot 5

Select the “Add unit to…” radio button. Click the “Finish” button.

screenshot 6

Save project. Click the “OK” button.

screenshot 7

Install the package using the package popup menu. Click the “Install” button.

You can install x86 and x64 versions of the package. Some C++ Builder versions may require the x86 version of the package to be installed for UI design and the x64 version for compilation.


Please get in touch with support to get help with this tutorial. Visit our GitHub page to get more code samples.