Video renderer
The Video Renderer block is used to play the audio stream on the selected or default device. Volume and mute options are available.
Block info
Name: VideoRendererBlock.
Pin direction | Media type | Pins count |
---|---|---|
Input video | uncompressed video | one or more |
Video view
A special platform-specific visual control VideoView is used for rendering.
For Windows it will use DirectX, for other platforms in most cases OpenGL will be used.
The sample pipeline
UniversalSourceBlock.VideoOutput
→ VideoRendererBlock
Sample code
var pipeline = new MediaBlocksPipeline(false);
var filename = "test.mp4";
var fileSource = new UniversalSourceBlock(await UniversalSourceSettings.CreateAsync(new Uri(filename)));
var videoRenderer = new VideoRendererBlock(pipeline, VideoView1);
pipeline.Connect(fileSource.VideoOutput, videoRenderer.Input);
await pipeline.StartAsync();
Platforms
Windows, macOS, Linux, iOS, Android.