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Media Blocks SDK for C# .NET — Modular Multimedia Pipeline API

Media Blocks SDK .NET

Introduction

Media Blocks SDK for .NET is a pipeline-based multimedia framework that lets you build custom video and audio processing workflows in C#. Instead of using a fixed API with predefined behavior, you create a pipeline by connecting typed blocks — sources, encoders, effects, renderers, and sinks — to construct exactly the processing chain your application needs.

The SDK runs on Windows, macOS, Linux, Android, and iOS. It powers use cases that the higher-level Video Capture SDK and Media Player SDK cannot cover: multi-source compositing, custom transcoding pipelines, simultaneous encoding to multiple formats, real-time video effects chains, and integration with hardware like Blackmagic Decklink or industrial cameras.

When to Use Media Blocks

Media Blocks SDK is the right choice when you need full control over the multimedia pipeline. Use it instead of (or alongside) the other VisioForge SDKs when:

Scenario Recommended SDK
Simple webcam recording to MP4 Video Capture SDK
Play a video file with standard controls Media Player SDK
Custom pipeline: source → effects → encode → multiple outputs Media Blocks SDK
Live video compositing from multiple sources Media Blocks SDK
Transcoding / format conversion with custom processing Media Blocks SDK
RTSP recording with post-processing (overlay, resize, re-encode) Media Blocks SDK
Cross-platform Avalonia or MAUI media app Media Blocks SDK
Integration with Decklink, GenICam, or NVIDIA hardware Media Blocks SDK

Common Use Cases

Video File Transcoding and Format Conversion

Convert video files between formats (e.g., AVI to MP4, MKV to WebM) with full control over codecs, resolution, bitrate, and processing. Chain resize, deinterlace, or color correction blocks between the source and encoder.

Custom Camera Capture with Processing Pipeline

Build camera capture workflows that go beyond simple recording. Insert real-time effects, text overlays, or computer vision blocks between the camera source and the file sink. Output to multiple destinations simultaneously — preview window, file, and network stream.

See: Camera Viewer Application Tutorial

Live Video Compositing and Mixing

Combine multiple video sources into a single output with the Live Video Compositor. Position, scale, and layer video feeds for multi-camera production, picture-in-picture, or surveillance grid layouts.

RTSP Stream Recording with Post-Processing

Capture RTSP streams from IP cameras and apply processing before saving — resize to lower resolution, add timestamp overlays, re-encode with different quality settings, or split into segments.

See: RTSP Stream Save Guide | ONVIF Capture with Post-Processing

Text and Image Overlay / Watermarking

Add text, images, or SVG overlays to live video or recorded files using the Overlay Manager Block. Useful for watermarking, timestamp insertion, branding, and on-screen display.

Barcode and QR Code Reading from Video

Process live camera feeds or video files to detect and decode barcodes and QR codes in real-time.

See: Barcode & QR Code Reader Guide

Pre-Event Recording

Implement circular buffer recording that captures video continuously and writes event clips (including footage from before the trigger) to disk.

See: Pre-Event Recording Guide

Platform Support

Platform UI Frameworks Notes
Windows x64 WinForms, WPF, MAUI, Avalonia, Console Full feature set including DirectShow bridges
macOS MAUI, Avalonia, Console AVFoundation camera access
Linux x64 Avalonia, Console V4L2 camera, GStreamer-based processing
Android MAUI Via MAUI integration
iOS MAUI Via MAUI integration

Core SDK Components

Sources

Source Blocks ingest media from cameras, files, network streams, virtual generators, and capture hardware.

Video Processing

Audio Processing

Output and Connectivity

  • Sinks — Write to MP4, WebM, AVI, MKV, TS files and network streams
  • Output Blocks — High-level output configurations
  • Bridges — Connect pipeline segments and synchronize blocks
  • Demuxers and Parsers — Stream demultiplexing and parsing

Hardware and Platform-Specific

  • NVIDIA — NVENC/NVDEC hardware acceleration blocks
  • Blackmagic Decklink — Professional capture and playback hardware
  • OpenCV — Computer vision integration
  • OpenGL — GPU-based video processing
  • AWS — Cloud integration blocks
  • RTSP Server — Serve video as an RTSP stream

Getting Started

Ready to build your first pipeline? The Developer Quick Start Guide covers installation, core concepts, pipeline architecture, and step-by-step code examples:

Developer Quick Start Guide

Additional getting started tutorials:

Guides

Developer Resources